İlk olarak Travis tarafından gönderildi:Big problem for me with this build, is int one, meaning if you want power armor, to upgrade, you stuck with that, or if you want medic healing or build medic shop in settlement or gun nuts to build or mod awsome gun, you stuck with this, I do build this, but it's just 50 chance, sometime I do level up crazy if happen if quest is done, but sometime it's not, but crazy often, but only it's happen little xp like killing enemie or build, not like big xp when quest is done. with alcohol (Int -1) and clothes, I can get a charisma of 7-8 which makes me laugh during conversations with an intelligence of 0. Or I could of duped with Dogmeat for max stats or I could have used the console commands, but that really OPs you to quickly in an already easy game. Secret is to boost intelligence all at once or not worth it. Worth it? I think so since I will be increasing my specials anyway and why not gain as quickly as possible while I do it. Anyway, int 1 with both idiot savants is superior to Int 10 for the beginning at least. Ive played mostly through already once, and know whats coming so that is my cheat as well as some limited save scumming. I could have not leveled up but that keeps enemy exp low and drops get better with leveling. Anyway, just did diner and am headed south now with 1 more level to go for a 9 intelligence, decent overall special stats but low on perks overall. Proced on location finds and death claw too. Only save scummed 1x on finishing 3 missions. Also built a little place with electric for me and went to abernathy farm for tatos and did quarry cause i had swimming and it is the easiest mission. Could do 10, drink beer for book and bobble head for 12, but it's not that great a reward over 10. Took Lockpick 2x, swimming, and both idiot savants. So, would this be worth it so I can place those 8 stats in other needed specials? I do want high int cause I love Science Perk. (You can mash out 500 signs in one place if you have a lot of metal and you get the savant pinging often). Used rightly or just plain lucky, you'll hit level 10 just in the NE woods and building stuff. Anyway, I was gonna hit 1st perk this, 2nd lockpick, then not touch till level 10 and bring intelligence up to 9. If you get it to hit after Preston Gravy's 1st mission, you can go up 2 levels. So over time, you gain exp equal to Int 7 or 8 on average. ![]() Great read.Īnyway, at lowest intelligence 1 you hit the perk at 12.5%. İlk olarak Dagnasty tarafından gönderildi:This guy did a test and made a great chart for Idiot Savant +3 and +5 at all intelligence levels.
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